

Even the characters themselves have the same Mark Bagley detail. The distant New York skyline is the slew of skyscrapers and towers one would expect. Buildings are simple and blocky, but they fit. If you took the comic and matched it up against the game, it's surprising how little variation there is. Instead, it keeps things simple and maintains the look from the comic.

It's not that it's super-detailed, capturing every last hair on the character as you'd expect from an Ps2 game. This is probably the best-looking comic game out there. The visuals are so amazing, they astound me every time I play. Characters from the series pop up - Nick Fury, Johnny Storm, Silver Sable - and are an added bonus (if you're a comic nerd like me). Never does it delve into the likes of the soap-opera nonsense found in The O.C., but rather, it focuses on a kid trying to do the right thing with the gifts he was given. The story is great - revolving around Peter and his superhero duties mixed with his teenage woes. Treyarch enlisted the talents of USM scribe, Brian Michael Bendis, whose monthly work on the Spidey comic title rarely (if ever) disappoints and USM artist Mark Bagley, whose visual style is captured to near-perfection. This year, the good folks at Treyarch have given us another impressive entry with Ultimate Spider-Man, but it isn't exactly what you would call "ultimate." First things first, this is the closest a video game has gotten to a comic thus far. Though the story itself wasn't too impressive, the gameplay more than made up for it. It had so much going for it: a wide-open environment, amazing web-swinging mechanics, a solid fight system, and impressive visuals. Last year's Spider-Man 2 was a knockout in terms of what the series had done.
